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“People are Way too Obsessed with Rank”: Trust System in Social Virtual Reality

Qijia Chen, Jie Cai, Giulio Jacucci

2024Computer Supported Cooperative Work (CSCW)10 citationsDOIOpen Access PDF

Abstract

Abstract Social Virtual Reality (VR) is growing in popularity and has drawn the attention of HCI academics. Social VR experiences harassment just like other online environments. The Trust System (TS) in VRChat, one of the most prominent social VR platforms, is designed to measure and indicate users’ trustworthiness in order to reduce toxicity in the platform. In this research, we analyzed data from “r/VRChat,” to understand how users perceive the system. We found that users interpret the system differently. Problems in its implementation cause distrust. The trust ranks, while intended to promote positive interactions, can actually lead to stereotyping and discourage communication between users of different ranks. The hierarchical structure within the ranks exacerbates discrimination and conflicts, particularly against the low-ranked users. We further discuss that trust ranks present challenges to newcomers and contribute to a competitive atmosphere that hinders the formation of less toxic norms. Finally, we provide implications for the future design of similar systems.

Topics & Concepts

Rank (graph theory)Virtual realitySocial realityComputer scienceInternet privacySociologyPsychologyData scienceHuman–computer interactionMathematicsSocial scienceCombinatoricsVirtual Reality Applications and ImpactsAccess Control and TrustEvacuation and Crowd Dynamics
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