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SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting

Sara Sabour, Lily Goli, Georgios Kopanas, Mark A. Matthews, Dmitry Lagun, Leonidas Guibas, Alec Jacobson, David J. Fleet, Andrea Tagliasacchi

2025ACM Transactions on Graphics22 citationsDOIOpen Access PDF

Abstract

Three-dimensional Gaussian Splatting (3DGS) is a promising technique for 3D reconstruction, offering efficient training and rendering speeds, making it suitable for real-time applications. However, current methods require highly controlled environments–no moving people or wind-blown elements, and consistent lighting–to meet the interview consistency assumption of 3DGS. This makes reconstruction of real-world captures problematic. We present SpotLessSplats, an approach that leverages pre-trained and general-purpose features coupled with robust optimization to effectively ignore transient distractors. Our method achieves state-of-the-art reconstruction quality both visually and quantitatively, on casual captures.

Topics & Concepts

Computer scienceComputer graphics (images)GaussianArtificial intelligenceComputer visionPhysicsQuantum mechanicsComputer Graphics and Visualization TechniquesImage Processing and 3D ReconstructionIndustrial Vision Systems and Defect Detection
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