The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system
Ying‐Lien Lin, Wei‐Tsong Wang, Min-Ju Hsieh
Topics & Concepts
Educational technologySelf-efficacyGame based learningSelf-regulated learningComputer scienceMathematics educationPsychologyElectronic learningBlended learningMultimediaSocial psychologyEducation and Learning InterventionsEducational Games and GamificationTechnology-Enhanced Education Studies