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The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system

Ying‐Lien Lin, Wei‐Tsong Wang, Min-Ju Hsieh

2024Education and Information Technologies18 citationsDOI

Topics & Concepts

Educational technologySelf-efficacyGame based learningSelf-regulated learningComputer scienceMathematics educationPsychologyElectronic learningBlended learningMultimediaSocial psychologyEducation and Learning InterventionsEducational Games and GamificationTechnology-Enhanced Education Studies
The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system | Litcius