SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training
Jana Hoffard, Xuan Zhang, Erwin Wu, Takuto Nakamura, Hideki Koike
Abstract
Ski Training has many restrictions, such as environmental requirements and the constraint for indirect cyclic feedback given by coaches. Though, several researcher introduced different systems in order to overcome these limitations, there is no comprehensive study on which body parts trainees concentrate on the most and which feedback is suited for an intuitive training of the skier. We therefore conducted two user studies to determine which body parts the user concentrates on while using a ski simulator and whether or not a more informative non-visual feedback on said body parts can compete to the state of the art visual feedback.
Topics & Concepts
Visual feedbackComputer scienceTraining (meteorology)Human–computer interactionMotion (physics)MultimediaConstraint (computer-aided design)SimulationArtificial intelligenceEngineeringMeteorologyMechanical engineeringPhysicsVirtual Reality Applications and ImpactsWinter Sports Injuries and PerformanceHuman Motion and Animation