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Get Real With Me: Effects of Avatar Realism on Social Presence and Comfort in Augmented Reality Remote Collaboration and Self-Disclosure

Jonah-Noël Kaiser, Simon Kimmel, Eva Licht, Eric Landwehr, Fabian Hemmert, Wilko Heuten

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Abstract

Figure 1: Illustration of a remote social interaction between two users waving each other in an augmented environment.The users wearing a head-mounted display are represented by a realistic avatar, with additional progressively abstract avatars displayed to showcase the varying levels of realism used in the experiment.

Topics & Concepts

AvatarAugmented realityRealismHuman–computer interactionComputer scienceMixed realityPsychologyArtVisual artsVirtual Reality Applications and ImpactsAugmented Reality ApplicationsTeam Dynamics and Performance
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