Litcius/Paper detail

Control strategies for physically simulated characters performing two-player competitive sports

Jungdam Won, Deepak Gopinath, Jessica K. Hodgins

2021ACM Transactions on Graphics70 citationsDOI

Abstract

In two-player competitive sports, such as boxing and fencing , athletes often demonstrate efficient and tactical movements during a competition. In this paper, we develop a learning framework that generates control policies for physically simulated athletes who have many degrees-of-freedom. Our framework uses a two step-approach, learning basic skills and learning bout-level strategies, with deep reinforcement learning, which is inspired by the way that people how to learn competitive sports. We develop a policy model based on an encoder-decoder structure that incorporates an autoregressive latent variable, and a mixture-of-experts decoder. To show the effectiveness of our framework, we implemented two competitive sports, boxing and fencing , and demonstrate control policies learned by our framework that can generate both tactical and natural-looking behaviors. We also evaluate the control policies with comparisons to other learning configurations and with ablation studies.

Topics & Concepts

Computer scienceReinforcement learningControl (management)FencingArtificial intelligenceCompetition (biology)Machine learningHuman–computer interactionParallel computingEcologyBiologyHuman Pose and Action RecognitionHuman Motion and AnimationArtificial Intelligence in Games