Litcius/Paper detail

Cabana: A Performance Portable Library forParticle-Based Simulations

Stuart Slattery, Samuel Temple Reeve, Christoph Junghans, Damien Lebrun-Grandié, Robert Bird, Guangye Chen, Shane Fogerty, Yuxing Qiu, Stephan Schulz, Aaron Scheinberg, Austin B. Isner, Kwitae Chong, Stan Moore, Timothy C. Germann, James Belak, Susan M. Mniszewski

2022The Journal of Open Source Software22 citationsDOIOpen Access PDF

Abstract

Particle-based simulations are ubiquitous throughout many fields of computational science and engineering, spanning the atomistic level with molecular dynamics (MD), to mesoscale particle-in-cell (PIC) simulations for solid mechanics, device-scale modeling with PIC methods for plasma physics, and massive N-body cosmology simulations of galaxy structures, with many other methods in between While these methods use particles to represent significantly different entities with completely different physical models, many low-level details are shared including performant algorithms for short-and/or long-range particle interactions, multi-node particle communication patterns, and other data management tasks such as particle sorting and neighbor list construction.

Topics & Concepts

Particle (ecology)Computer scienceBiologyEcologyComputational Physics and Python ApplicationsElectromagnetic Scattering and AnalysisParallel Computing and Optimization Techniques