Litcius/Paper detail

The Emergence of Technology in Physical Education: A General Bibliometric Analysis with a Focus on Virtual and Augmented Reality

Ferrán Calabuig Moreno, María Huertas González‐Serrano, Javier Fombona Cadavieco, Marta García Tascón

2020Sustainability111 citationsDOIOpen Access PDF

Abstract

Technology has been gradually introduced into our society, and the field of education is no exception due to technology’s ability to improve the teaching–learning process. Furthermore, within the area of physical education (PE), its importance has been highlighted by the existence of specific apps for physical activity that can be used inside and outside the classroom to assess physical condition, as well as through the potential that virtual and augmented reality can have in such assessment. Therefore, the main objectives for this study were (1) to perform a bibliometric analysis of the articles published in the Web of Science (WoS) on technology in PE and (2) to analyze the articles published on augmented or virtual reality in PE found through this search. The results show that although studies on technology in PE (461 articles) have begun to consolidate over the last five years (there was a turning point in 2015), with the USA being the most influential country in this area, specific research on the use of augmented reality (AR) and virtual reality (VR) is still at a very early stage (22 articles with a small growth in 2017), with Spain being the most influential country; much more research is needed to achieve its consolidation.

Topics & Concepts

Augmented realityVirtual realityConsolidation (business)Physical educationComputer scienceProcess (computing)Point (geometry)PsychologyHuman–computer interactionMathematics educationMathematicsBusinessGeometryAccountingOperating systemSports and Physical Education ResearchMotivation and Self-Concept in SportsEducational Games and Gamification