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A pipeline for multiparty volumetric video conferencing

Jack Jansen, Shishir Subramanyam, Romain Bouqueau, Gianluca Cernigliaro, Marc Martos Cabré, Fernando Pérez, Pablo César

202038 citationsDOIOpen Access PDF

Abstract

The advent of affordable 3D capture and display hardware is making volumetric videoconferencing feasible. This technology increases the immersion of the participants, breaking the flat restriction of 2D screens, by allowing them to collaborate and interact in shared virtual reality spaces. In this paper we introduce the design and development of an architecture intended for volumetric videoconferencing that provides a highly realistic 3D representation of the participants, based on pointclouds. A pointcloud representation is suitable for real-time applications like video conferencing, due to its low-complexity and because it does not need a time consuming reconstruction process. As transport protocol we selected low latency DASH, due to its popularity and client-based adaptation mechanisms for tiling. This paper presents the architectural design, details the implementation, and provides some referential results. The demo will showcase the system in action, enabling volumetric videoconferencing using pointclouds.

Topics & Concepts

Computer scienceVideoconferencingTeleconferenceVirtual realityLatency (audio)Representation (politics)MultimediaAnimationComputer graphics (images)Human–computer interactionTelecommunicationsPolitical sciencePoliticsLawComputer Graphics and Visualization TechniquesMultimedia Communication and TechnologyCloud Computing and Remote Desktop Technologies
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