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Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective

Chenliang Chang, Kiseung Bang, Gordon Wetzstein, Byoungho Lee, Liang Gao

2020Optica458 citationsDOIOpen Access PDF

Abstract

Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous growth in recent years. While researchers are exploiting a plethora of techniques to create life-like three-dimensional (3D) objects, there is a lack of awareness of the role of human perception in guiding the hardware development. An ultimate VR/AR headset must integrate the display, sensors, and processors in a compact enclosure that people can comfortably wear for a long time while allowing a superior immersion experience and user-friendly human-computer interaction. Compared with other 3D displays, the holographic display has unique advantages in providing natural depth cues and correcting eye aberrations. Therefore, it holds great promise to be the enabling technology for next-generation VR/AR devices. In this review, we survey the recent progress in holographic near-eye displays from the human-centric perspective.

Topics & Concepts

HeadsetHolographic displayVirtual realityComputer sciencePerspective (graphical)HolographyStereo displayHuman eyeWearable computerHuman–computer interactionDisplay deviceAugmented realityImmersion (mathematics)Depth perceptionPerceptionComputer graphics (images)Computer visionArtificial intelligenceOpticsTelecommunicationsPhysicsPsychologyEmbedded systemOperating systemMathematicsPure mathematicsNeuroscienceAdvanced Optical Imaging TechnologiesVirtual Reality Applications and ImpactsTactile and Sensory Interactions
Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective | Litcius