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A Scoping Survey on Cross-reality Systems

Jonas Auda, Uwe Gruenefeld, Sarah Faltaous, Sven Mayer, Stefan Schneegaß

2023ACM Computing Surveys61 citationsDOIOpen Access PDF

Abstract

Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower users to experience digital realities. Known as distinct technology classes, the lines between them are becoming increasingly blurry with recent technological advancements. New systems enable users to interact across technology classes or transition between them—referred to as cross-reality systems . Nevertheless, these systems are not well understood. Hence, in this article, we conducted a scoping literature review to classify and analyze cross-reality systems proposed in previous work. First, we define these systems by distinguishing three different types. Thereafter, we compile a literature corpus of 306 relevant publications, analyze the proposed systems, and present a comprehensive classification, including research topics, involved environments, and transition types. Based on the gathered literature, we extract nine guiding principles that can inform the development of cross-reality systems. We conclude with research challenges and opportunities.

Topics & Concepts

Computer scienceVirtual realityAugmented realityData scienceHuman–computer interactionTransition (genetics)GeneChemistryBiochemistryVirtual Reality Applications and ImpactsAugmented Reality ApplicationsInteractive and Immersive Displays
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