Litcius/Paper detail

VRSketchIn

Tobias Drey, Jan Gugenheimer, Julian Karlbauer, Maximilian Milo, Enrico Rukzio

2020154 citationsDOI

Abstract

Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but is currently a challenging task, as spatial input devices (e.g., tracked controllers) do not provide any scaffolding or constraints for mid-air interaction. We present VRSketchIn, a VR sketching application using a 6DoF-tracked pen and a 6DoF-tracked tablet as input devices, combining unconstrained 3D mid-air with constrained 2D surface-based sketching. To explore what possibilities arise from this combination of 2D (pen on tablet) and 3D input (6DoF pen), we present a set of design dimensions and define the design space for 2D and 3D sketching interaction metaphors in VR. We categorize prior art inside our design space and implemented a subset of metaphors for pen and tablet sketching in our prototype. To gain a deeper understanding which specific sketching operations users perform with 2D and which with 3D metaphors, we present findings of usability walkthroughs with six participants.

Topics & Concepts

Computer scienceHuman–computer interactionUsabilityVirtual realitySet (abstract data type)3D interactionTask (project management)Multi-touchPerceptionSpace (punctuation)Interaction techniqueComputer graphics (images)CategorizationComputer visionArtificial intelligenceEngineeringBiologyOperating systemNeuroscienceGestureSystems engineeringProgramming languageInteractive and Immersive DisplaysAugmented Reality ApplicationsTactile and Sensory Interactions
VRSketchIn | Litcius