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Virtual Reality, Augmented Reality, and Mixed Reality in Experiential Learning: Transforming Educational Paradigms

Horace T. Crogman, Victor D. Cano, Edlyn Pacheco, Rohan Sonawane, Reza Boroon

2025Education Sciences114 citationsDOIOpen Access PDF

Abstract

Virtual reality (VR), augmented reality (AR), and mixed reality (MR) have impacts on experiential learning, redefining educational paradigms through immersive and interactive environments. By integrating extended reality (XR) technologies, learners can transcend traditional barriers to engage with dynamic simulations, historical recreations, and scientific visualizations that enhance engagement, comprehension, and retention. This research reviews the existing literature, highlighting the benefits of XR in fostering critical thinking, collaboration, and practical skill development while addressing challenges such as accessibility, cost, and cognitive overload. Empirical findings from a mixed-methods approach, including case studies, faculty training programs, and pilot classes, underscore XR’s efficacy in improving student performance, engagement, and inclusivity. This paper concludes by emphasizing XR’s potential to revolutionize experiential learning, fostering authentic, memorable, and transformative educational experiences across disciplines.

Topics & Concepts

Augmented realityMixed realityExperiential learningVirtual realityConsensus realityComputer scienceArtificial realityComputer-mediated realityPsychologyHuman–computer interactionMathematics educationAestheticsArtVirtual Reality Applications and ImpactsAugmented Reality ApplicationsEducational Games and Gamification
Virtual Reality, Augmented Reality, and Mixed Reality in Experiential Learning: Transforming Educational Paradigms | Litcius