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Augmented Reality in Medical Teaching-Learning Process Content: A Systematic Review

Isabela Bianchi, Alexandre Lazaretti Zanatta, Rafael Rieder

202015 citationsDOI

Abstract

Educators have attempted to innovate the teaching-learning process through computational tools. Some medical educational applications have been created with Augmented Reality resources. Serious Games are one of these kinds of applications, aiming as purpose education or training tasks for users considering entertainment too. Augmented Reality games require appropriate devices for satisfactory experience, as well a usability evaluation to ensure the application's efficiency. With this in mind, this study presents a systematic review to identify approaches that use Mixed or Augmented Reality games in the teaching-learning process of medical contents, and that execute at least one preliminary evaluation with users. Only six selected studies attend the eligibility criteria. We notice a lack of Mixed or Augmented Reality serious games in many medical areas, such as hematology. This work also verified that the evaluation process of these games no adopts a standard protocol or well-known instruments available in the literature for usability evaluation, revealing an opportunity for new studies.

Topics & Concepts

Augmented realityUsabilityComputer scienceNoticeProcess (computing)MultimediaEntertainmentProtocol (science)Mixed realityHuman–computer interactionMedicineVisual artsPolitical sciencePathologyArtLawOperating systemAlternative medicineAugmented Reality ApplicationsVirtual Reality Applications and ImpactsEducational Games and Gamification
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