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Driver Gaze Zone Estimation via Head Pose Fusion Assisted Supervision and Eye Region Weighted Encoding

Yirong Yang, Chunsheng Liu, Faliang Chang, Yansha Lu, Hui Liu

2021IEEE Transactions on Consumer Electronics37 citationsDOI

Abstract

Driver gaze zone estimation is an important task in Advanced Driver Assistance Systems (ADAS), which suffers difficulties including head pose, capture direction, glass occlusion, and real-time requirement, etc. Most previous methods combine face modalities and head pose using concat process, which may result in over-fitting due to the unbalanced dimension. Focusing on gaze zone estimation problems, we propose the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Head Pose Fusion Assisted supervision &amp; Eye Region Weighted Encoding</i> ( <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">HP-ERW</b> ) structure, which fuses head pose attribute and face modalities together through spatial attention and Kronecker product mechanisms. Firstly, we introduce a pre-processing module dealing with head pose and face information, with the purpose of extracting input vectors and improving the fusion speed of the HP-ERW structure. Secondly, an <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Eye Region Weighted Encoding Network</i> (ERW-Net) based on spatial attention is proposed to strengthen the networks perception ability for encoding features. Finally, we propose a dual-channel <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Head Pose Fusion Network</i> ( <bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">HP-Net</b> ) based on the Kronecker product mechanism, with the purpose of fusing head pose and improving the estimation accuracy. Experiments show that the HP-ERW outperforms compared existing methods on several public datasets. The designed ADAS using the proposed method achieves 23.5 fps real-time application with small memory requirement of 4,884 KB.

Topics & Concepts

Computer scienceArtificial intelligencePoseComputer visionKronecker deltaEncoding (memory)Pattern recognition (psychology)Quantum mechanicsPhysicsGaze Tracking and Assistive TechnologyHand Gesture Recognition SystemsTactile and Sensory Interactions
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