Litcius/Paper detail

4D Human Body Capture from Egocentric Video via 3D Scene Grounding

Miao Liu, Dexin Yang, Yan Zhang, Zhaopeng Cui, James M. Rehg, Siyu Tang

20212021 International Conference on 3D Vision (3DV)33 citationsDOI

Abstract

We introduce a novel task of reconstructing a time series of second-person <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers for human body capture. To address those challenges, we propose a simple yet effective optimization-based approach that leverages 2D observations of the entire video sequence and human-scene interaction constraint to estimate second-person human poses, shapes, and global motion that are grounded on the 3D environment captured from the egocentric view. We conduct detailed ablation studies to validate our design choice. Moreover, we compare our method with the previous state-of-the-art method on human motion capture from monocular video, and show that our method estimates more accurate human-body poses and shapes under the challenging egocentric setting. In addition, we demonstrate that our approach produces more realistic human-scene interaction.

Topics & Concepts

Computer scienceArtificial intelligenceComputer visionMotion captureMotion (physics)MonocularTask (project management)Constraint (computer-aided design)Polygon meshHuman–computer interactionComputer graphics (images)MathematicsEconomicsGeometryManagementHuman Pose and Action RecognitionHuman Motion and AnimationVideo Analysis and Summarization