Litcius/Paper detail

A Machine Learning Approach to Passive Human Motion Detection Using WiFi Measurements From Commodity IoT Devices

Anisha Natarajan, K. Vijayakumar, Munesh Singh

2023IEEE Transactions on Instrumentation and Measurement30 citationsDOI

Abstract

Human motion is a primary indicator of indoor occupancy and activity. Motion sensing has paramount importance in the energy management of modern smart buildings and is employed for automated controls of lighting and heating, ventilation and air conditioning (HVAC) equipments. The all-pervasive WiFi infrastructure in urban buildings offers an opportunistic method of human motion detection through passive sensing of WiFi received signal strength indicator (RSSI) and channel state information (CSI). This technique unfolds a plethora of Building IoT related services, in addition to sustainable energy utilization and reduced emission of greenhouse gases. In this paper, a device free human motion detection method through WiFi RSSI and CSI collected from commercial-off-the-shelf (COTS) IoT devices, is proposed. Utilizing a laptop, a smartphone and an ESP32 as receivers, WiFi RSSI and CSI samples were collected from two residential buildings, to constitute 6 datasets. A four dimensional feature vector that exploits the data spread in time domain, is extracted from the collected samples and utilized to train a two stage ensemble machine learning model. A comparison of various RSSI based datasets indicates a mean cross validation accuracy of up to 99.7% and 97.8% in line of sight (LoS) and through-the-wall scenarios, respectively. The detection accuracy in non LoS environments can be enhanced using CSI based features, enabling motion detection in different rooms using a single WiFi router.

Topics & Concepts

Computer scienceReal-time computingMotion detectionLaptopChannel state informationWirelessArtificial intelligenceMotion (physics)TelecommunicationsOperating systemIndoor and Outdoor Localization TechnologiesWireless Networks and ProtocolsMobile Crowdsensing and Crowdsourcing