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The Impact of Virtual Reality Immersion on Learning Outcomes: A Comparative Study of Declarative and Procedural Knowledge Acquisition

Nan Yu, Wenya Shi, Wei Dong, Renying Kang

2025Behavioral Sciences9 citationsDOIOpen Access PDF

Abstract

The potential of Virtual Reality (VR) in enhancing learning and training is being widely explored. The relationship of immersion, as one of the core technical features of VR, with knowledge types has not been fully explored. This study aims to investigate how VR immersion levels (high vs. low) affect the acquisition of declarative and procedural knowledge, as well as related cognitive and affective factors. A 2 × 2 mixed design was adopted, with 64 college students who had no VR experience and no background in professional medical knowledge being randomly assigned to either a high-immersion group (using HTC Vive Pro headsets) or a low-immersion group (using desktop monitors). Participants completed learning tasks on thyroid and related diseases (declarative knowledge) and cardiopulmonary resuscitation (procedural knowledge), followed by knowledge tests and self-report questionnaires to measure presence, motivation, self-efficacy, cognitive load, and emotional states. Results showed that high immersion significantly improved learning outcomes for both types of knowledge with large effect sizes. In both knowledge domains, high immersion also enhanced presence, intrinsic motivation, self-efficacy, and positive emotions. However, cognitive load was reduced only for declarative knowledge, and no significant effects were observed for self-regulation. These findings highlight the differential impact of VR immersion on knowledge acquisition and provide insights for optimizing VR-based educational interventions.

Topics & Concepts

Immersion (mathematics)Procedural knowledgeCognitionKnowledge acquisitionDescriptive knowledgePsychologyCognitive loadVirtual realityDifferential effectsLearning effectAffect (linguistics)Knowledge retentionMedical knowledgeComputer scienceHuman–computer interactionDreyfus model of skill acquisitionKnowledge managementKnowledge levelApplied psychologyDeclarative memoryCognitive psychologyProcedural memoryEducational Methods and Teacher DevelopmentTechnology-Enhanced Education StudiesEducational Games and Gamification
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