Mastering Atari, Go, chess and shogi by planning with a learned model
Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy Lillicrap, David Silver
Topics & Concepts
Computer scienceArtificial intelligenceFunction (biology)Range (aeronautics)Evaluation functionVideo gameAutomated planning and schedulingValue (mathematics)Human–computer interactionMachine learningMotion planningEvolutionary algorithmSet (abstract data type)Artificial Intelligence in GamesReinforcement Learning in RoboticsAI-based Problem Solving and Planning