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Mastering Atari, Go, chess and shogi by planning with a learned model

Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy Lillicrap, David Silver

2020Nature1,101 citationsDOIOpen Access PDF

Topics & Concepts

Computer scienceArtificial intelligenceFunction (biology)Range (aeronautics)Evaluation functionVideo gameAutomated planning and schedulingValue (mathematics)Human–computer interactionMachine learningMotion planningEvolutionary algorithmSet (abstract data type)Artificial Intelligence in GamesReinforcement Learning in RoboticsAI-based Problem Solving and Planning
Mastering Atari, Go, chess and shogi by planning with a learned model | Litcius