Litcius/Paper detail

Virtual reality-based tabata training: a professional method for changing levels physical fitness and psychological well-being on student-athletes

Ruslan Abdul Gani, Edi Setiawan, Irfan Zinat Achmad, Rizki Aminudin, Tedi Purbangkara, Martin Hofmeister

2023Pedagogy of Physical Culture and Sports20 citationsDOIOpen Access PDF

Abstract

Background and Study Aim. Physical fitness and psychological well-being of student-athletes had decreased significantly and became the main problem in this study. This study aims to investigate the effect of virtual reality-based Tabata training to increase the level of physical fitness and psychological well-being through a mixed method. Material and Methods. This study used a mixed method. The participants involved in this study were student-athletes (n=40) at Singaperbangsa Karawang University (Indonesia). Quantitative instruments used to measure physical fitness include 20 m shuttle run, 30 m sprint run, horizontal jump and leg dynamometer. While the qualitative instrument used to measure student-athlete perceptions through in-depth interviews for 30 minutes. Quantitative statistical analysis through IBM SPSS was used to find the mean and standard deviation. Independent samples t-test was used to test the difference in values between the experimental and control groups before and after the experiment. Meanwhile, the Paired samples t-test was used to investigate the effect of this training, both in the experimental and control groups. Qualitative statistical analysis was carried out qualitatively thematically, namely the results of in-depth interviews were coded and categorized into three themes. Results. There were several finding in quantitative research. First, there was no difference in physical fitness or psychological well-being between the experimental and control groups before the experiment (p>0.05). Second, there were differences in the values of physical fitness and psychological well-being between the experimental and control groups after the experimental program (p<0.05). Third, there was a significant effect in the experimental group on the level of physical fitness and psychological well-being (p<0.05) and the control group also showed an effect on changes in physical fitness and psychological well-being but smaller than the experimental group (p<0.05). In Qualitative research, student-athletes provided positive perceptions about virtual reality-based Tabata training which was easy, efficient and effective, fun and encouraged them to be more active. Negative perceptions were not all student-athletes and universities were equipped with virtual reality facilities. It must carried out in a location or place that was completely safe or far from vehicles. Conclusions. Our mixed study confirms that virtual reality-based Tabata training had positive effect to change the level of physical fitness and psychological well-being among student-athletes.

Topics & Concepts

SprintAthletesPsychologyPhysical fitnessApplied psychologyTest (biology)Mean differenceControl (management)Sports sciencePhysical therapySimulationComputer scienceStatisticsMathematicsMedicineArtificial intelligenceConfidence intervalBiologyPhysiologyPaleontologySports and Physical Education ResearchPhysical Education and Training StudiesChild Development and Education