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How do students develop computational thinking? Assessing early programmers in a maze-based online game

Mariluz Guenaga, Andoni Eguíluz, Pablo Garaizar, Juanjo Gibaja

2021Computer Science Education32 citationsDOIOpen Access PDF

Abstract

Background and Context: Despite many initiatives to develop Computational Thinking (CT), not much is known about how early programmers develop CT and how we can assess their learning.Objective: Determine if the analysis of students’ interactions with an online platform allows understanding the development of CT, how we can convert data collected into valuable insights, and the aspects that should be considered in platforms design.Method: We developed an online platform with a fine-grained log–recording system. We analysed the data collected from 1004 students (ages 8-14) to understand the difficulties they face. We explain our platform and the tools to process and filter the interaction logs. We calculate additional indicators that provide useful information about student’s behaviour.Findings: Age and gender have shown to influence on CT learning. Generating additional indicators from basic interaction data provide valuable insights. We provide a list of recommendations for developing more effective programming learning platforms.

Topics & Concepts

Computer scienceContext (archaeology)Computational thinkingProcess (computing)Filter (signal processing)Data scienceOnline learningFace (sociological concept)Human–computer interactionMultimediaArtificial intelligenceProgramming languageSocial scienceSociologyBiologyComputer visionPaleontologyTeaching and Learning ProgrammingEducational Games and GamificationInnovative Teaching and Learning Methods
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