Litcius/Paper detail

Victimization in online gaming-related trade scams: A study among young Danes

Søren Kristiansen, Aksel Vassard Jensen

2023Nordic Journal of Criminology16 citationsDOIOpen Access PDF

Abstract

This study examines the prevalence and predictors of trade scams related to online video games, which is an emergent field of cyber-victimization. Using self-report data from a representative Danish survey among Danish children and adolescents (n = 1,026) conducted in 2022, we estimate that 36% of participants who are engaged in trading virtual items or game accounts have experienced a trade scam. The study applied lifestyle routine activities theory to explain risk of trade scam victimization, and logistic regressions were used to determine routine activities associated with such risk. Analyses show that game characteristics, use of trading sites, and engagement in risky online activities are associated with elevated risks of experiencing gaming related trade scams.

Topics & Concepts

DanishLogistic regressionPsychologyVideo gameMedicineComputer scienceMultimediaPhilosophyInternal medicineLinguisticsCybercrime and Law Enforcement StudiesHate Speech and Cyberbullying DetectionSpam and Phishing Detection