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VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis

Yuan-Chen Guo, Yan‐Pei Cao, Chen Wang, Yu He, Ying Shan, Song–Hai Zhang

202319 citationsDOIOpen Access PDF

Abstract

With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but inevitably suffers from high rendering costs and can hardly be involved in further processes like editing, posing significant difficulties in combination with the existing graphics pipeline. In this paper, we present a hybrid volume-mesh representation, VMesh, which depicts an object with a textured mesh along with an auxiliary sparse volume. VMesh retains the advantages of mesh-based assets, such as efficient rendering and compact storage, while also incorporating the ability to represent subtle geometric structures provided by the volumetric counterpart. VMesh can be obtained from multi-view images of an object and renders at 2K 60FPS on common consumer devices with high fidelity, unleashing new opportunities for real-time immersive applications.

Topics & Concepts

Computer scienceRendering (computer graphics)Computer graphics (images)Volume renderingView synthesisRadianceRepresentation (politics)Volume (thermodynamics)High fidelityFidelityComputer graphicsGraphicsTriangle meshPolygon meshTelecommunicationsEngineeringPoliticsOpticsPhysicsElectrical engineeringPolitical scienceQuantum mechanicsLawComputer Graphics and Visualization TechniquesAdvanced Vision and Imaging3D Shape Modeling and Analysis