A simple way to gamify ecological momentary assessment studies and improve survey adherence with adolescents: The Emoji Game.
Evan M. Kleiman, Catherine R. Glenn, Emelyn C Auad, Hannah R. Krall, Abigail J Luce, Dana R. Steinberg, Elizabeth A. Edershile, Richard T. Liu
Abstract
= 32). We found that participants in the "Emoji Game" period completed significantly more surveys (M compliance = 63.07%) than either comparison group (40.47% and 43.98% for 4 months and 1 year prior, respectively). We found no differences among groups on survey engagement (e.g., number of zeros per survey, a metric of careless and quick responding). Taken together, this suggests that the Emoji Game is an easy, low-burden way to gamify EMA studies that increases compliance. (PsycInfo Database Record (c) 2025 APA, all rights reserved).
Topics & Concepts
PsychologyEmojiSimple (philosophy)Ecological validityEcologyValidation testPsychometricsTest validityCognitive psychologyDevelopmental psychologyCognitionPsychiatryComputer scienceBiologyEpistemologyWorld Wide WebPhilosophySocial mediaDigital Communication and LanguageChild Development and Digital Technology