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Foldover-free maps in 50 lines of code

Vladimir Garanzha, Igor Kaporin, Liudmila Kudryavtseva, François Protais, Nicolas Ray, Dmitry Sokolov

2021ACM Transactions on Graphics44 citationsDOIOpen Access PDF

Abstract

Mapping a triangulated surface to 2D space (or a tetrahedral mesh to 3D space) is an important problem in geometry processing. In computational physics, untangling plays an important role in mesh generation: it takes a mesh as an input, and moves the vertices to get rid of foldovers. In fact, mesh untangling can be considered as a special case of mapping where the geometry of the object is to be defined in the map space and the geometric domain is not explicit, supposing that each element is regular. In this paper, we propose a mapping method inspired by the untangling problem and compare its performance to the state of the art. The main advantage of our method is that the untangling aims at producing locally injective maps, which is the major challenge of mapping. In practice, our method produces locally injective maps in very difficult settings, both in 2D and 3D. We demonstrate it on a large reference database as well as on more difficult stress tests. For a better reproducibility, we publish the code in Python for a basic evaluation, and in C++ for more advanced applications.

Topics & Concepts

Injective functionPython (programming language)Computer scienceRendering (computer graphics)Geometry processingMesh generationTetrahedronAlgorithmPolygon meshDomain (mathematical analysis)Code (set theory)Theoretical computer scienceComputational scienceComputer graphics (images)GeometryMathematicsFinite element methodDiscrete mathematicsProgramming languageMathematical analysisPhysicsSet (abstract data type)ThermodynamicsComputational Geometry and Mesh Generation3D Shape Modeling and AnalysisComputer Graphics and Visualization Techniques
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