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Inspired to build understanding: learning about sustainability and environmental education from within a virtual world

Roland Gesthuizen, Hazel Tan, Gillian Kidman

2024International Research in Geographical and Environmental Education11 citationsDOIOpen Access PDF

Abstract

This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our research demonstrates how virtual experiences can inspire future-thinking mindsets. The findings underscore the significance of curiosity, passion, and drive in the conative domain as housed in promoting student engagement and understanding of sustainability. The study emphasises the crucial role of teachers in facilitating critical thinking, inquiry, and reflection within virtual spaces to create a sense of place and emotional connection. This paper contributes to the existing literature on sustainability education and provides valuable insights into the potential of virtual worlds for environmental education.

Topics & Concepts

SustainabilityEnvironmental educationVirtual learning environmentSociologyKnowledge managementEngineering ethicsMathematics educationComputer sciencePedagogyEngineeringPsychologyEcologyBiologyEnvironmental Education and SustainabilityAdult and Continuing Education TopicsInnovative Education and Learning Practices
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