Litcius/Paper detail

Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students

Irina Kuznetcova, Michael Glassman, Shantanu Tilak, Ziye Wen, Marvin Evans, Logan Pelfrey, Tzu‐Jung Lin

2022Computers & Education28 citationsDOI

Topics & Concepts

Intervention (counseling)PsychologyWorkforceClass (philosophy)Virtual realityAugmented realityVideo gameMedical educationMathematics educationMultimediaComputer scienceMedicineHuman–computer interactionArtificial intelligencePsychiatryEconomicsEconomic growthSpatial Cognition and NavigationCognitive Science and MappingAugmented Reality Applications