Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students
Irina Kuznetcova, Michael Glassman, Shantanu Tilak, Ziye Wen, Marvin Evans, Logan Pelfrey, Tzu‐Jung Lin
Topics & Concepts
Intervention (counseling)PsychologyWorkforceClass (philosophy)Virtual realityAugmented realityVideo gameMedical educationMathematics educationMultimediaComputer scienceMedicineHuman–computer interactionArtificial intelligencePsychiatryEconomicsEconomic growthSpatial Cognition and NavigationCognitive Science and MappingAugmented Reality Applications