Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions
Akrivi Krouska, Christos Troussas, Cleo Sgouropoulou
Topics & Concepts
AffordanceEducational technologyPerspective (graphical)Mobile deviceComputer scienceHigher educationCoronavirus disease 2019 (COVID-19)Mathematics educationStudent engagementTestbedPsychologyHuman–computer interactionWorld Wide WebPolitical scienceArtificial intelligencePathologyInfectious disease (medical specialty)MedicineDiseaseLawMobile Learning in EducationEducational Games and GamificationOnline Learning and Analytics