Litcius/Paper detail

Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions

Akrivi Krouska, Christos Troussas, Cleo Sgouropoulou

2021Education and Information Technologies101 citationsDOIOpen Access PDF

Topics & Concepts

AffordanceEducational technologyPerspective (graphical)Mobile deviceComputer scienceHigher educationCoronavirus disease 2019 (COVID-19)Mathematics educationStudent engagementTestbedPsychologyHuman–computer interactionWorld Wide WebPolitical scienceArtificial intelligencePathologyInfectious disease (medical specialty)MedicineDiseaseLawMobile Learning in EducationEducational Games and GamificationOnline Learning and Analytics
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions | Litcius