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MKE-GCN: Multi-Modal Knowledge Embedded Graph Convolutional Network for Skeleton-Based Action Recognition in the Wild

Sen Yang, Xuanhan Wang, Lianli Gao, Jingkuan Song

20222022 IEEE International Conference on Multimedia and Expo (ICME)20 citationsDOI

Abstract

The graph convolutional networks (GCNs), which model human body skeletons as several spatial-temporal graphs, have been widely used and become a key to representative feature extraction. However, existing methods have limitations in recognizing action in the wild, where human body skeletons are captured from real-world scenes with diversified view-points, obvious motion blurs, complex interactions and fast varying resolutions of the human body. In this paper, we propose a Multi-modal Knowledge Embedded Graph Convolutional Network (MKE-GCN), which is a conceptually simple yet effective method for skeleton-based action recognition in the wild. In the proposed framework, we address two main problems: 1) how to design a simple yet effective pipeline for modeling multi-modal body skeletons; and 2) how to equip this pipeline with the ability of handling “in the wild”. To tackle these problems, in MKE-GCN, we first build an adaptive multi-modal aggregation (AMA) module and add it to traditional GCNs for multi-modal representation learning. Then, we further enhance the GCN model by a multi-modal knowledge distillation (MKD) strategy, where the proposed MKE-GCN mines action recognition knowledge from various multi-modal models. We discover that aside from the multi-modal representation, the MKD is of particular importance for improving the accuracy of skeleton-based action recognition “in the wild”. Notably, the proposed method is light-weight, which can be applied to any GCN based method. Furthermore, extensive experiments on three challenging benchmarks, e.g., UAV-Human, NTU-RGB+D 60 and NTU-RGB+D 120, demonstrate that our approach sets a new record for skeleton-based action recognition. Our anonymous code and models are also released <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> .

Topics & Concepts

Computer scienceSkeleton (computer programming)Action recognitionGraphModalConvolutional codeArtificial intelligencePattern recognition (psychology)Theoretical computer scienceAlgorithmDecoding methodsChemistryProgramming languageClass (philosophy)Polymer chemistryHuman Pose and Action RecognitionAnomaly Detection Techniques and ApplicationsGait Recognition and Analysis
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