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Virtual reality as a platform for research in gambling behaviour

Patrick Dickinson, Kathrin Gerling, Liam Wilson, Adrian Parke

2020Computers in Human Behavior26 citationsDOIOpen Access PDF

Topics & Concepts

Virtual realityImmersion (mathematics)PsychologyArousalWorkloadLaptopSimulator sicknessApplied psychologyPerspective (graphical)Task (project management)Virtual machineVideo gameHuman–computer interactionCognitive psychologySocial psychologyComputer scienceMultimediaArtificial intelligenceEngineeringSystems engineeringOperating systemPure mathematicsMathematicsVirtual Reality Applications and ImpactsGambling Behavior and TreatmentsMind wandering and attention
Virtual reality as a platform for research in gambling behaviour | Litcius