Virtual reality as a platform for research in gambling behaviour
Patrick Dickinson, Kathrin Gerling, Liam Wilson, Adrian Parke
Topics & Concepts
Virtual realityImmersion (mathematics)PsychologyArousalWorkloadLaptopSimulator sicknessApplied psychologyPerspective (graphical)Task (project management)Virtual machineVideo gameHuman–computer interactionCognitive psychologySocial psychologyComputer scienceMultimediaArtificial intelligenceEngineeringSystems engineeringOperating systemPure mathematicsMathematicsVirtual Reality Applications and ImpactsGambling Behavior and TreatmentsMind wandering and attention