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Rehab-Immersive: A framework to support the development of virtual reality applications in upper limb rehabilitation

Vanesa Herrera, David Vallejo, J.J. Castro-Schez, Dorothy Monekosso, Ana de los Reyes, C. Glez-Morcillo, Javier Albusac

2023SoftwareX23 citationsDOIOpen Access PDF

Abstract

In this article, we present a framework, called Rehab-Immersive (RI), for the development of virtual reality clinical applications as a complement to the rehabilitation of patients with spinal cord injuries. RI addresses the interaction of patients with virtual worlds, considering upper limb motor impairments. A preconfiguration allows customization for each patient’s specific needs. RI also stores kinematics data, providing clinical staff with a valuable tool to evaluate progress and patient exercise performance. As an example, a virtual version of the Box & Block test is presented. • Rehab-Immersive supports the development of upper-limb virtual rehabilitation. • Rehab-Immersive’s architecture enables scalable hand rehabilitation software. • Personalized rehabilitation with diverse supported grasps for interaction. • The persistence module stores data for analysis, assessing exercise correctness. • VR-based Box and Block Test app on Rehab-Immersive tested by clinical staff.

Topics & Concepts

Virtual realityRehabilitationComputer scienceBlock (permutation group theory)Human–computer interactionPersonalizationKinematicsTest (biology)Physical medicine and rehabilitationMedicinePhysical therapyWorld Wide WebBiologyPaleontologyClassical mechanicsMathematicsPhysicsGeometryStroke Rehabilitation and RecoveryVirtual Reality Applications and ImpactsMusculoskeletal pain and rehabilitation
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