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Controlling Continuous Locomotion in Virtual Reality with Bare Hands Using Hand Gestures

Alexander Schäfer, Gerd Reis, Didier Stricker

2022Lecture notes in computer science20 citationsDOIOpen Access PDF

Abstract

Abstract Moving around in a virtual world is one of the essential interactions for Virtual Reality (VR) applications. The current standard for moving in VR is using a controller. Recently, VR Head Mounted Displays integrate new input modalities such as hand tracking which allows the investigation of different techniques to move in VR. This work explores different techniques for bare-handed locomotion since it could offer a promising alternative to existing freehand techniques. The presented techniques enable continuous movement through an immersive virtual environment. The proposed techniques are compared to each other in terms of efficiency, usability, perceived workload, and user preference.

Topics & Concepts

Virtual realityHuman–computer interactionUsabilityComputer scienceWorkloadGestureModalitiesImmersion (mathematics)Artificial intelligenceMathematicsSociologySocial sciencePure mathematicsOperating systemVirtual Reality Applications and ImpactsTeleoperation and Haptic SystemsTactile and Sensory Interactions