A mixed-methods feasibility study to assess the acceptability and applicability of immersive virtual reality sepsis game as an adjunct to nursing education
Rakshya Adhikari, Claire Kydonaki, Joanne Lawrie, Michelle O’Reilly, Bruce Ballantyne, Jane Whitehorn, Ruth Paterson
Topics & Concepts
UsabilityAnxietyNursingNurse educationPsychologyQualitative propertyIntervention (counseling)MedicineComputer scienceMachine learningHuman–computer interactionPsychiatrySimulation-Based Education in HealthcareVirtual Reality Applications and ImpactsEducational Games and Gamification