Litcius/Paper detail

Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation

Arzu Güneysu Özgür, Hala Khodr, Barbara Bruno, Nicolas Gandar, Maximilian J. Wessel, Friedhelm C. Hummel, Pierre Dillenbourg

202110 citationsDOIOpen Access PDF

Abstract

Gamified rehabilitation tackles the problem of keeping patients engaged in, and motivated to do physical rehabilitation to improve its efficacy. However, with respect to standard rehabilitation, patients are freer to move about and may compensate their motion difficulties with parasite movements, which would greatly reduce the efficacy of the rehabilitation. To identify and characterize compensatory motions, we collected and analyzed video data of people playing the "tangible Pacman" game (an upper-limb rehabilitation game in which a patient moves a semi-passive robot, the "Pacman", on a map to collect 6 apples, while being chased by one or two autonomous robots, the "ghosts"). Participants include 10 healthy elderly adults and 10 chronic stroke patients, who played multiple runs of the game, with different sized maps and various game configurations. By analyzing the video recordings we successfully identified higher shoulder and torso lateral tilt compensation in stroke patients and developed a proof-of-concept compensatory motion detection system which relies on a wearable Inertial Measurement Unit and ROS to provide in-game, real-time visual feedback on compensation.

Topics & Concepts

TorsoRehabilitationRobotPhysical medicine and rehabilitationCompensation (psychology)Computer scienceWearable computerInertial measurement unitStroke (engine)Motion (physics)Human–computer interactionArtificial intelligencePsychologySimulationComputer visionMedicineEngineeringNeuroscienceSocial psychologyEmbedded systemAnatomyMechanical engineeringStroke Rehabilitation and RecoveryVirtual Reality Applications and ImpactsBalance, Gait, and Falls Prevention
Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation | Litcius