Litcius/Paper detail

StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth

Terrell Glenn, Ananya Ipsita, Caleb Carithers, Kylie Peppler, Karthik Ramani

202057 citationsDOI

Abstract

Makerspaces can support educational experiences in prototyping for children. Storytelling platforms enable high levels of creativity and expression, but have high barriers of entry. We introduce StoryMakAR, which combines making and storytelling. StoryMakAR is a new AR-IoT system for children that uses block programming, physical prototyping, and event-based storytelling to bring stories to life. We reduce the barriers to entry for youth (Age=14-18) by designing an accessible, plug-and-play system through merging both electro-mechanical devices and virtual characters to create stories. We describe our initial design process, the evolution and workflow of StoryMakAR, and results from multiple single-session workshops with 33 high school students. Our preliminary studies led us to understand what students want to make. We provide evidence of how students both engage and have difficulties with maker-based storytelling. We also discuss the potential for StoryMakAR to be used as a learning environment for classrooms and younger students.

Topics & Concepts

StorytellingCreativityWorkflowComputer scienceSession (web analytics)Rapid prototypingNarrativeProcess (computing)MultimediaEvent (particle physics)Human–computer interactionWorld Wide WebPsychologyEngineeringProgramming languageSocial psychologyQuantum mechanicsPhysicsPhilosophyDatabaseMechanical engineeringLinguisticsInnovative Human-Technology InteractionAugmented Reality ApplicationsTeaching and Learning Programming
StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth | Litcius