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Extended Reality in Education and Training: Case Studies in Management Education

Grzegorz Zwoliński, Dorota Kamińska, Anna Laska-Leśniewicz, Rain Eric Haamer, Mário Vairinhos, Rui Raposo, Frane Urem, Pedro Reisinho

2022Electronics35 citationsDOIOpen Access PDF

Abstract

This paper presents and concludes the ATOMIC project, which was to create an XR-based educational environment that enables students to meet the challenges of a natural business environment such as planning and organizing, staffing and control, problem solving, critical thinking, creativity, and teamwork. Four different approaches were taken utilizing different XR technologies (projector-based AR, mobile-based AR, HMD AR, and HMD VR), and their efficacy and educational value were juxtaposed. A universal 34-question usability questionnaire was proposed that can be applied in future XR usability studies. Four versions of the application were tested among 20 students to identify the advantages and disadvantages of each approach in an educational context.

Topics & Concepts

UsabilityComputer scienceTeamworkContext (archaeology)CreativityAugmented realityKnowledge managementStaffingHuman–computer interactionPsychologyManagementPolitical scienceBiologyEconomicsPaleontologyLawSocial psychologyAugmented Reality ApplicationsVirtual Reality Applications and ImpactsReflective Practices in Education
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