Litcius/Paper detail

Investigating Engagement and Flow with a Placed-Based Immersive Virtual Reality Game

Alec M. Bodzin, Robson Araujo, Thomas Hammond, David Anastasio

2020Journal of Science Education and Technology98 citationsDOI

Topics & Concepts

Immersion (mathematics)DisadvantagedPsychologyMathematics educationPopulationVirtual realityMultimediaPerceptionFocus groupComputer scienceHuman–computer interactionSociologyMathematicsNeuroscienceDemographyLawPolitical scienceAnthropologyPure mathematicsVirtual Reality Applications and ImpactsEducational Games and GamificationFlow Experience in Various Fields