Investigating Engagement and Flow with a Placed-Based Immersive Virtual Reality Game
Alec M. Bodzin, Robson Araujo, Thomas Hammond, David Anastasio
Topics & Concepts
Immersion (mathematics)DisadvantagedPsychologyMathematics educationPopulationVirtual realityMultimediaPerceptionFocus groupComputer scienceHuman–computer interactionSociologyMathematicsNeuroscienceDemographyLawPolitical scienceAnthropologyPure mathematicsVirtual Reality Applications and ImpactsEducational Games and GamificationFlow Experience in Various Fields