Litcius/Paper detail

Dynamic deformables

Theodore Kim, David Eberle

202239 citationsDOI

Abstract

Simulating dynamic deformation has been an integral component of Pixar's storytelling since Boo's shirt in Monsters, Inc. (2001). Recently, several key transformations have been applied to Pixar's core simulator Fizt that improve its speed, robustness, and generality. Starting with Coco (2017), improved collision detection and response were incorporated into the cloth solver, then with Cars 3 (2017) 3D solids were introduced, and in Onward (2020) clothing is allowed to interact with a character's body with two-way coupling.

Topics & Concepts

Computer scienceRobustness (evolution)GeneralityComputer graphics (images)Collision detectionCollisionSimulationProgramming languagePsychologyChemistryBiochemistryGenePsychotherapist3D Shape Modeling and AnalysisComputer Graphics and Visualization TechniquesAdvanced Numerical Analysis Techniques
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