Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game
Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip–Fruin
Abstract
We present Why Are We Like This? (WAWLT), a mixed-initiative, co-creative storytelling game in which two players develop a story transcript by selecting and editing actions to perform and narrativize in an ongoing simulation. In this paper, we lay out the major technical features of WAWLT’s AI architecture—including story sifting via Datalog queries, social simulation, action suggestions, and player-specified but system-understandable author goals—and discuss how these features work together to produce a play experience that facilitates player creativity.
Topics & Concepts
StorytellingComputer scienceArchitectureAction (physics)CreativityDatalogHuman–computer interactionInteractive storytellingMultimediaComputational creativityGame designWorld Wide WebNarrativeVisual artsPsychologyProgramming languageArtSocial psychologyLiteratureQuantum mechanicsPhysicsArtificial Intelligence in GamesTopic ModelingEducational Games and Gamification