Litcius/Paper detail

Optimal Strategies for a Class of Multi-Player Reach-Avoid Differential Games in 3D Space

Eloy García, David W. Casbeer, Meir Pachter

2020IEEE Robotics and Automation Letters81 citationsDOI

Abstract

A multi-player reach-avoid differential game with autonomous aerial robots in the three dimensional space is studied. Two pursuers form a team to guard a target against an evader with the same speed as the pursuers. This letter provides the complete solution of this differential game that resides within a high-dimensional state space. The Barrier surface is characterized and the saddle-point strategies are synthesized and verified. Degeneration of the two-pursuer one-evader game into the one-on-one case is addressed and the corresponding strategies are obtained. Finally, several examples illustrate the robustness properties and the guarantees provided by the saddle-point strategies obtained in this letter.

Topics & Concepts

Differential gamePursuerSaddle pointSaddleGuard (computer science)Computer scienceRobustness (evolution)Differential (mechanical device)Mathematical optimizationClass (philosophy)RobotControl theory (sociology)MathematicsArtificial intelligenceGeometryEngineeringAerospace engineeringControl (management)Programming languageBiochemistryGeneChemistryGuidance and Control SystemsDistributed Control Multi-Agent SystemsAdaptive Control of Nonlinear Systems