Litcius/Paper detail

The Impact of Virtual Reality Technology on Jordan’s Learning Environment and Medical Informatics among Physicians

Malik Jawarneh, Marwan Alshar’e, Deshinta Arrova Dewi, Mohammad Al Nasar, Rasha Almajed, Amer Ibrahim

2023International Journal of Computer Games Technology41 citationsDOIOpen Access PDF

Abstract

The purpose of this study is to look into the components that affect the behavioral intention of Jordanians to use Virtual Reality Technology in the Learning Environment (VRTLE). For the educational and entertainment industries, virtual reality presents both obstacles and opportunities. The goal of this study is to determine the factors that influence VRTLE acceptance and to propose how such technology may be integrated into the educational setting of students and universities. A total of 60 students from private universities took part in the research. Among the participants, 63.3% were females and 36.7% were males. The modified UTAUT model used in this study only looked at the effects of four independent variables and two external factors, namely, acceptability (ACC) and usability (USA). Acceptability and usability have a substantial impact on student acceptance of VRTLE, according to the findings. Furthermore, as moderators, there is a major effect on both Awareness and Experience. This paper contributes significantly to the UTUAT model. It also tackles educational concerns about the transition to a virtual reality learning environment. As a result, it would be useful to look into other factors as well. As a result, a comprehensive empirical study should be designed to allow for the assessment of the effects of other variables as well.

Topics & Concepts

UsabilityVirtual realityAffect (linguistics)PsychologyTechnology acceptance modelUnified theory of acceptance and use of technologyInformaticsEmpirical researchLearning environmentMedical educationKnowledge managementApplied psychologyComputer scienceMathematics educationEngineeringSocial psychologySocial influenceMedicineHuman–computer interactionEpistemologyElectrical engineeringPhilosophyCommunicationVirtual Reality Applications and ImpactsTechnology Adoption and User BehaviourAugmented Reality Applications