Ten Steps To Developing Virtual Reality Applications For Engineering Education
John T. Bell, H. Scott Fogler
Abstract
several years to develop a series of virtual reality ( VR) based computer modules for use in undergraduate engineering education. The goals of this work have been threefold: 1. To produce modules with as much practical use to as many students as possible.
Topics & Concepts
MemorizationComputer scienceCurriculumVirtual realityEngineering educationSession (web analytics)Virtual LaboratoryMultimediaEngineering managementHuman–computer interactionEngineeringMathematics educationWorld Wide WebPedagogyPsychologyExperimental Learning in EngineeringEducational Assessment and PedagogyLearning Styles and Cognitive Differences