Litcius/Paper detail

Serious Games Are Not Serious Enough for Myoelectric Prosthetics

Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, Graham Morgan, Kianoush Nazarpour

2021JMIR Serious Games29 citationsDOIOpen Access PDF

Abstract

Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke, injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity both in the background of the researchers and in the approaches of their investigation. Our close examination and categorization of virtual training software for upper limb prosthetic rehabilitation found that researchers typically followed one of two broad approaches: (1) focusing on the game design aspects to increase engagement and muscle training and (2) concentrating on an accurate representation of prosthetic training tasks, to induce task-specific skill transfer. Previous studies indicate muscle training alone does not lead to improved prosthetic control without a transfer-enabling task structure. However, the literature shows a recent surge in the number of game-based prosthetic training tools, which focus on engagement without heeding the importance of skill transfer. This influx appears to have been strongly influenced by the availability of both software and hardware, specifically the launch of a commercially available acquisition device and freely available high-profile game development engines. In this Viewpoint, we share our perspective on the current trends and progress of serious games for prosthetic training.

Topics & Concepts

Task (project management)Computer scienceRehabilitationPhysical medicine and rehabilitationHuman–computer interactionPerspective (graphical)Motor learningTransfer of trainingCategorizationVirtual realitySoftwareTransfer of learningPsychologyCognitive psychologyArtificial intelligenceMedicineEngineeringKnowledge managementNeuroscienceSystems engineeringProgramming languageMuscle activation and electromyography studiesStroke Rehabilitation and RecoveryEEG and Brain-Computer Interfaces