Augmented Reality-based Indoor Navigation using Unity Engine
B Rokesh Maran, L Giridharan, R. Krishnaveni
Abstract
The evolution of technology with the introduction of mobile devices has provided users with day-to-day advancements in existing technologies. Augmented Reality (AR) is combined with an Artificial Intelligence navigation agent to trackthe environment that is provided specifically. Unity 3D engine provides an inbuilt AR framework easily accessible and the navigation mesh agent tracks penetrating paths with segregated walkable areas and areas that cannot be accessed. The current machine learning systems use inertial sensors and high-end cameras for computer vision-based motion tracking. Whereas, this system does not require external hardware as the environment model is constructed with provided measurements in Unity Engine and virtual trackers, which can be functioned in any AR-enabled device. The proposed model aims to provide the framework with real-time virtual visualization for a better user experience.