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NEPTUNE

Luciano Baresi, Davide Yi Xian Hu, Giovanni Quattrocchi, Luca Terracciano

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Abstract

Nowadays a wide range of applications is constrained by lowlatency requirements that cloud infrastructures cannot meet. Multiaccess Edge Computing (MEC) has been proposed as the reference architecture for executing applications closer to users and reducing latency, but new challenges arise: edge nodes are resourceconstrained, the workload can vary significantly since users are nomadic, and task complexity is increasing (e.g., machine learning inference). To overcome these problems, the paper presents NEP-TUNE, a serverless-based framework for managing complex MEC solutions. NEPTUNE i) places functions on edge nodes according to user locations, ii) avoids the saturation of single nodes, iii) exploits GPUs when available, and iv) allocates resources (CPU cores) dynamically to meet foreseen execution times. A prototype, built on top of K3S, was used to evaluate NEPTUNE on a set of experiments that demonstrate a significant reduction in terms of response time, network overhead, and resource consumption compared to three well-known approaches.

Topics & Concepts

Computer scienceLatency (audio)Cloud computingDistributed computingNeptuneExploitServerWorkloadEdge computingArchitectureEnhanced Data Rates for GSM EvolutionObstacleComputer networkOperating systemTelecommunicationsPlanetLawVisual artsComputer securityArtPolitical scienceAstrophysicsPhysicsIoT and Edge/Fog ComputingCloud Computing and Resource ManagementAdvanced Memory and Neural Computing
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