Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures
Alper Ozkan, Ufuk Uyan, Ufuk Çelikcan
Topics & Concepts
Simulator sicknessElectroencephalographyStereoscopyVirtual realityRendering (computer graphics)PsychologyMotion sicknessContext (archaeology)AudiologyDriving simulatorComputer scienceSimulationHuman–computer interactionComputer visionMedicineNeurosciencePsychiatryPaleontologyBiologyVirtual Reality Applications and ImpactsAdvanced Optical Imaging TechnologiesImage and Video Quality Assessment