Litcius/Paper detail

A Deep Q-Learning based approach applied to the Snake game

Alessandro Sebastianelli, Massimo Tipaldi, Silvia Liberata Ullo, Luigi Glielmo

202112 citationsDOI

Abstract

In recent years, one of the highest challenges in the field of artificial intelligence has been the creation of systems capable of learning how to play classic games. This paper presents a Deep Q-Learning based approach for playing the Snake game. All the elements of the related Reinforcement Learning framework are defined. Numerical simulations for both the training and the testing phases are presented. A particular focus is given to the associated Neural Network hyperparameters tuning, which is a crucial step in the agent design process and for the achievement of a desired target level of performance.

Topics & Concepts

Computer scienceDeep learningArtificial intelligenceReinforcement Learning in RoboticsNeural Networks and ApplicationsGuidance and Control Systems