Virtual Worlds (Metaverse): From Skepticism, to Fear, to Immersive Opportunities
Paolo Faraboschi, Eitan Frachtenberg, Phil Laplante, Dejan Milojičić, Roberto Saracco
Abstract
The advancement of human–computer interfaces and computational power enables the creation of believable virtual worlds. These were once limited to the gaming community but are now used for business purposes, including industrial applications, health, education.
Topics & Concepts
MetaverseComputer scienceSkepticismHuman–computer interactionVirtual worldVirtual realityWorld Wide WebMultimediaEpistemologyPhilosophyVirtual Reality Applications and ImpactsTeleoperation and Haptic Systems