Litcius/Paper detail

Virtual Worlds (Metaverse): From Skepticism, to Fear, to Immersive Opportunities

Paolo Faraboschi, Eitan Frachtenberg, Phil Laplante, Dejan Milojičić, Roberto Saracco

2022Computer64 citationsDOIOpen Access PDF

Abstract

The advancement of human–computer interfaces and computational power enables the creation of believable virtual worlds. These were once limited to the gaming community but are now used for business purposes, including industrial applications, health, education.

Topics & Concepts

MetaverseComputer scienceSkepticismHuman–computer interactionVirtual worldVirtual realityWorld Wide WebMultimediaEpistemologyPhilosophyVirtual Reality Applications and ImpactsTeleoperation and Haptic Systems