PATH-U: A data-driven agent-based wayfinding model incorporating perceived path uncertainty and cognitive strategies in unfamiliar indoor environments
Qi Yang, Rohit K. Dubey, Saleh Kalantari
Topics & Concepts
SignageComputer sciencePerceptionHeuristicHuman–computer interactionPath (computing)Spatial cognitionCognitionSimulationArtificial intelligencePsychologyNeuroscienceVisual artsProgramming languageArtSpatial Cognition and NavigationEvacuation and Crowd DynamicsGeographic Information Systems Studies