Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool
Joy Gisler, Valentin Holzwarth, Christian Hirt, Andreas Künz
20212021 7th International Conference of the Immersive Learning Research Network (iLRN)10 citationsDOIOpen Access PDF
Abstract
The main goal of Virtual Training Environments (VTEs) is to maximize training effectiveness, which can be achieved by increasing the degree of immersion. While prior work mainly focused on the visual, auditory, and navigational aspects of immersion, proprioceptive aspects may be particularly important. In this work-in-progress paper, we explore this potential by implementing an industrial VTE, which can be interacted with, using VR gloves and a tracked real tool. Further, we evaluate the VTE in a pilot study with industry apprentices, providing initial evidence that participants experienced high presence and low task load, while being generally satisfied with the training.
Topics & Concepts
Immersion (mathematics)Virtual realityApprenticeshipHuman–computer interactionComputer scienceTask (project management)Training (meteorology)Work (physics)Task analysisMultimediaEngineeringSystems engineeringMeteorologyMathematicsMechanical engineeringPure mathematicsLinguisticsPhysicsPhilosophyVirtual Reality Applications and ImpactsAugmented Reality ApplicationsEducational Games and Gamification